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Forge of empires can you plunder evant buildings
Forge of empires can you plunder evant buildings




forge of empires can you plunder evant buildings

You should still collect as often as possible.

forge of empires can you plunder evant buildings

  • Run multiple short productions you can only be plundered once per player per 24 hours, so if you can't collect on time, this will at least minimize your losses.
  • You can only be plundered when you have uncollected items in your city, so this is by far the best method.
  • Schedule your production times so you can collect right after they finish.
  • Same relic can be added multiple times.There is no way to eliminate the chance of being plundered, but to minimize it you can:​ Grants, writing all instead of the ID grants all relics. Increases the empire's Opinion of the empire by, default 40Ĭreates of pops from on the selected celestial body, entering without ID reveals all species IDs If a modded starting system was not used, the player's pops will always be 0 to 32.Ĭheats are console commands that can be used to give unfair advantages as opposed to sole testing purposes.Īctivates the specified Ascension Perk, pressing tab reveals all IDsĪctivate_ascension_perk ap_mind_over_matterĪctivates the triumph effect of Īctivates the specified Tradition, pressing tab reveals the namesĪdds to the selected celestial bodyĪdds of intel towards, default 10Īdds of loyalty from, default 10
  • Pop IDs can be read by hovering over a pop in the population tab.
  • forge of empires can you plunder evant buildings

    If a modded starting system was not used, the player's starting science ship will always be 0. Ship IDs can be read by hovering over a ship in the fleet window.

    forge of empires can you plunder evant buildings

    If a modded starting system was not used, the player's empire will always be 0. Empire IDs can be read by hovering over an empire's flag in the contacts menu or its borders on the galaxy map.If a modded starting system was not used, the player's starting leaders will always be 0 (ruler) and 1 (governor). Leader IDs can be read by hovering over a leader in the leaders or empire menus.If a modded starting system was not used, the player's species will always be 1 for the main species and 2 for the syncretic/cyborg/bio-trophy/prepatent species. Species IDs can be read by hovering over a species in the species menu.Species, leader, empire and pop IDs however are defined when the game is created and have to be found with the debugtooltip command. Most IDs are predefined and can be found on the ID page.






    Forge of empires can you plunder evant buildings